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| Frequently Asked Questions |
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4. Why play? How will this game benefit me? 6. When I logged on, I did not see any players in the Warbound lobby. Why not? 7. I am still confused about how to play. Can someone teach me one-on-one? 8. My two-mile run time is about 14 minutes. What can I do to get it under 13 minutes? |
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Warbound is a two-player, online strategy game. It is absolutely free to play. It involves the sort of thought that goes into a game of Chess, Stratego, or poker more than a game of Axis & Allies or Risk. This is an abstract strategy game. It is unique yet timeless in its appeal.
An Infantry officer in the US Army who is a combat veteran.
3. The rules, examples, and glossary all seem overwhelming. Is this game going to be hard to learn? If so, I am just going to play checkers. Watching the Video Tutorials is the best way for most new players to learn the game. You can sit in your favorite chair and drink an ice cold beverage while the rules are both explained and shown to you. Its about 15 minutes of time well-spent.
4. Why play? How will this game benefit me? Playing Warbound is great exercise for the brain. It will sharpen your ability to plan strategically and predict patterns of your enemy. You will learn to be efficient. Warbound will teach you to accept defeat in a small battle in order to win the big war. You will learn to be deceptive. You will be able to integrate a variety of assests with different capabilities to achieve one purpose. The military calls this the "combined arms" fight: maneuvering infantry, artillery, tanks, and aircraft in a unified, complementary manner. If you are familiar with US Army doctrine, you will see its application in this game. Playing Warbound taught me things that I applied in combat.
The website, Warboundonline.com, and the game, Warbound v2.0, were released to public on April 7, 2007. The original idea for Warbound, however, was born in November, 1999. The game was originally called Despair and was extremely stupid. I continued to work on the game intermitently until 2004, when I found out that I would be deploying to Iraq. Since I might have gotten my head blown off, I worked hard to finish refining the game and writing the rules before leaving for Mesopotamia. The game was playtested extensively while in Iraq and I contracted XIG Systems to program the flash game and lobby upon my return to the states.
6. When I logged on, I did not see any players in the Warbound lobby. Why not? Warboundonline.com is very new and not many people know about it yet. Also, I know little about promoting an online board game, so I am figuring it out as I go. If you have any suggestions or if you think you can help, contact me. Until this game grows to the point that there are players online 24 hours a day, follow these guidlines:
7. I am still confused about how to play. Can someone teach me one-on-one? Yes. Go to the "Ask the Warboundonline Staff" forum in the Warbound bulletinboard and request a tutoring session with a member of the staff. Someone will be willing to teach you one-on-one. This is particularly useful if you have an instant messenger service, such as AIM. Skype would work too.
8. My two-mile run time is about 14 minutes. What can I do to get it under 13 minutes? I recommend eating a deep-fried candy bar. Adding butter to as many meals as possible will also help.
9. Is warboundonline.com related to warbound.com? No. They certainly have the catchier web address though.
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